- Posts: 1
- Joined: Sat Nov 30, 2013 3:32 pm
NOTE : je vais vous répondre en anglais puisque le sujet est ouvert dans cette section du forum. Cependant, Cyanide est un studio français, donc n'hésitez à nous écrire dans la partie française du forum.
Hello and thanks for your feedback.
Being fans of oldschool style ourselves at Cyanide, a manual is something we would have definetely liked to do.
As for voicing, we would have loved to do it other tongues, but we had to pick the most common language used among gamers, which is english.
Why is that ? As opposed to our first Confrontation video game, Aarklash: Legacy was self published and had a much more limited budget, especially in the field of promotion.
We had to make some hard choices, and we hope you will understand the reasoning behind it.
As much as we agree with your point, we still think the money was better spent on development, as proved by the good critics the game got overall.