Aarklash completed Feedback and Spoilers inside
Posted: Fri Sep 13, 2013 1:47 pm
Just finished the game on hard 7h according to steam (although that might be a bug, i felt longer).
anyways i really enjoyed it in general. i just wanted to give some feedback:
1) Artstyle
I loved the look of the game. I don't have anything to add, i just wanted to mention it
2) Boss Battles
I did not enjoy them that much because most of them involved death mechanics instead of high damage. this means as long as you look at their abilities and keep aware of their indicators most bosses are too easy (either you dodge or you die). conversely bosses without such gimmicks were much more fun, e.g. the golems. In general i found battles with monsters much harder and involved, especially combos with necromancers and undead support units that heal for 100% (unless you get a certain ability with Motcha, see below.). Bosses using kill abilities also means that most of them are immune to control abilities, e.g. they would a walk over if you could silence them.
3) Heroes:
In my experience control, especially silence if the most powerful and needed ability to have. for example i had the AoE silence on Nella, combined with Denzil who has a lot of silence abilities, i could turn whole armies of elite enemies into basic monsters without deadly abilities. I choose Knokka as my tank because of here AoE taunt abilities and her shield which makes her basically immortal. Bo Lahm had not nearly the same staying power. I had Motcha as my healer but i used him more to snipe enemy units that were about to get healed (he can turn healing into damage, which is hilarious because some monsters heal for 100% and yes this works on bosses ). In general i found raw damage abilities not that useful, therefore i barely used Wanderoo or Leck Lorus or Finz. Wanderoo struck me as the only underpowered character, you have to spec into max. mana feast to make here a healer with some staying power and while leech grain is an awesome ability it has a too high cooldown imho. in general i found Motcha a much better healer and support.
On normal and easy, characters with more damage abilities might be better because you could nuke enemies before they get healed. Also some branching choices are much weaker than others, for example Nellas lightning is much better with cascade than the channeled ability because the latter does not deal that much more damage and the secondary effects of the channel are mostly ignored by bosses which is where you would need this the most.
4) Gameplay
I really enjoyed it besides one issue: You can respec any time you want (outside combat) without any penalties, which leads to a lot less replayablitly.
I also did not enjoy the items that much. While i do not mind that they did not alter the looks of the hero, they just did not feel untactful on gameplay. I would love to see items that give additional mana. also a lot of items suffered from the diablo 3 syndrome where you get mixed stats making the item not that worthwhile, e.g. physical and magic damage on one item, when most heroes deal either physical or magic damage. I would really love to see items tailored to a class instead of praying to RNGegus to give me a good roll.
Concerning enemy abilities: The ability of Black Paladins to turn healing into damage needs a higher incantation time. you barely notice them using it and if you don't prepare to loose your tank in 1 second due to heals
I can not shoot or do anythings besides moving in the secret level.
5) Levels
Imho act 1 was a bit short and act 2 had a lot of repetition in the levels, especially the wheel sword hideout. On the other hand i do not really mind for a low budget title. The puzzles got a bit annoying in their frequency, i would preferred more combat instead.
6) Conclusions:
I really enjoyed the game, it had a very high amount of polish and i only encountered very minor bugs:
-light elemental drain life spell would sometimes still show hen you kill it during animation
-the ghost in act 3 becomes attackable at 2 locations, although i did not manage to kill it (only got him to 50% health before he vanished)
i really hope there will be an expansion/sequel with an better item system and more content.
anyways i really enjoyed it in general. i just wanted to give some feedback:
1) Artstyle
I loved the look of the game. I don't have anything to add, i just wanted to mention it
2) Boss Battles
I did not enjoy them that much because most of them involved death mechanics instead of high damage. this means as long as you look at their abilities and keep aware of their indicators most bosses are too easy (either you dodge or you die). conversely bosses without such gimmicks were much more fun, e.g. the golems. In general i found battles with monsters much harder and involved, especially combos with necromancers and undead support units that heal for 100% (unless you get a certain ability with Motcha, see below.). Bosses using kill abilities also means that most of them are immune to control abilities, e.g. they would a walk over if you could silence them.
3) Heroes:
In my experience control, especially silence if the most powerful and needed ability to have. for example i had the AoE silence on Nella, combined with Denzil who has a lot of silence abilities, i could turn whole armies of elite enemies into basic monsters without deadly abilities. I choose Knokka as my tank because of here AoE taunt abilities and her shield which makes her basically immortal. Bo Lahm had not nearly the same staying power. I had Motcha as my healer but i used him more to snipe enemy units that were about to get healed (he can turn healing into damage, which is hilarious because some monsters heal for 100% and yes this works on bosses ). In general i found raw damage abilities not that useful, therefore i barely used Wanderoo or Leck Lorus or Finz. Wanderoo struck me as the only underpowered character, you have to spec into max. mana feast to make here a healer with some staying power and while leech grain is an awesome ability it has a too high cooldown imho. in general i found Motcha a much better healer and support.
On normal and easy, characters with more damage abilities might be better because you could nuke enemies before they get healed. Also some branching choices are much weaker than others, for example Nellas lightning is much better with cascade than the channeled ability because the latter does not deal that much more damage and the secondary effects of the channel are mostly ignored by bosses which is where you would need this the most.
4) Gameplay
I really enjoyed it besides one issue: You can respec any time you want (outside combat) without any penalties, which leads to a lot less replayablitly.
I also did not enjoy the items that much. While i do not mind that they did not alter the looks of the hero, they just did not feel untactful on gameplay. I would love to see items that give additional mana. also a lot of items suffered from the diablo 3 syndrome where you get mixed stats making the item not that worthwhile, e.g. physical and magic damage on one item, when most heroes deal either physical or magic damage. I would really love to see items tailored to a class instead of praying to RNGegus to give me a good roll.
Concerning enemy abilities: The ability of Black Paladins to turn healing into damage needs a higher incantation time. you barely notice them using it and if you don't prepare to loose your tank in 1 second due to heals
I can not shoot or do anythings besides moving in the secret level.
5) Levels
Imho act 1 was a bit short and act 2 had a lot of repetition in the levels, especially the wheel sword hideout. On the other hand i do not really mind for a low budget title. The puzzles got a bit annoying in their frequency, i would preferred more combat instead.
6) Conclusions:
I really enjoyed the game, it had a very high amount of polish and i only encountered very minor bugs:
-light elemental drain life spell would sometimes still show hen you kill it during animation
-the ghost in act 3 becomes attackable at 2 locations, although i did not manage to kill it (only got him to 50% health before he vanished)
i really hope there will be an expansion/sequel with an better item system and more content.