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Just how much is 100 armor?

PostPosted: Sat Sep 14, 2013 4:03 pm
by hank
Does anyone have a sense of how protective armor is? I see an enemy with 50 physical and 200 magical armor, but I have no idea what this corresponds to. Obviously they take less damage from magical than from physical, but how much less? Does 200 armor mean -20% damage? -50%? It makes a big difference in strategy to know just how ineffective using magic against this enemy would be.

Re: Just how much is 100 armor?

PostPosted: Mon Sep 16, 2013 8:47 am
by Izno
I've asked the devs how it works but they are busy atm, I will explain a bit later when I have more information myself. Apparently, it's not that complicated ;)

Re: Just how much is 100 armor?

PostPosted: Fri Sep 20, 2013 3:30 pm
by nyaxx
Has there been any more info on this? I would like to know as well.

Re: Just how much is 100 armor?

PostPosted: Mon Sep 23, 2013 8:23 am
by Izno
Ok so here is the formula, I'm pretty bad with maths but I think I got it right.

The Lead Dev asked me not to give the modifier, to let the theorycrafters among you search a bit ;)

(Sheet armor + Balance flat + Integrated armor modifer)x(100+Armor modifier in % + Difficulty scale) / 100

Note : there are armor values for every type of damage and so you have a real armor value for every one of them. The value of the type of damage is used to calculate the % of absorption.

And the original, in french.

Formule du calcul des effets de l'armure :

Formule armure.JPG
Formule armure.JPG (33.73 KiB) Viewed 19686 times


Hope that helps ! Sorry about the delay by the way..

Re: Just how much is 100 armor?

PostPosted: Tue Sep 24, 2013 2:25 am
by nyaxx
That looks helpful, but i'm not quite sure what everything means. "Sheet armor" is the armor value shown in the game? And "Armor modifier in %" is from buffs/debuffs (eg Knokka's Plasmatic Silica)? What is the meaning of "Balance flat" and "Integrated armor modifer"?

Edit: I have been running some tests and it looks like there is diminishing returns on the armor stat (in other words, each point of armor is worth less actual mitigation as you get more armor). Based on my tests, I would estimate the answer to the original question of "how much mitigation is 100 armor" is 25% on medium difficulty, if the character has exactly 100 armor, but increasing to 200 armor would not mean 50% mitigation.

Are there more types of damage than physical and magical?
Does enemy armor work the same way as PC armor?

Re: Just how much is 100 armor?

PostPosted: Tue Sep 24, 2013 7:53 am
by Izno
Sheet armor is the value displayed on your character sheet. Armor modifier comes from buffs and debufffs and the integrated armor modifier is the value you're looking for, acting as a disminishing return.

There is only two types of damage, physical and magical and yes, NPC's armor work the same way than it does for the player.

Here is the absorption formula , that should help you understanding. It works the same way for both magical and physical damage :

% of absorption : (Armor / ("real" armor / ("real" armor + absorption constant))) x100

Formule d'absorption.JPG
Formule d'absorption.JPG (15.79 KiB) Viewed 19644 times

Re: Just how much is 100 armor?

PostPosted: Fri Nov 01, 2013 8:10 am
by Nite
So, % of absorption formula
Code: Select all
 (Armor / ("real" armor / ("real" armor + absorption constant))) x100
is equal to
Code: Select all
Armor * 100 * (1 + absorption constant / "real" armor)

I have some question - what the "real" armor is? Even there is already armor value in formula? And if "Real armor" is a result of other formula, then what is just armor?

And about previous ("real"?) armor formula:
Code: Select all
(Sheet armor + BalanceFlat + IntegratedArmorModifer) x (100% + ArmorMod% + DifficultyScale%)

There are 3 constants (depends not on game situations): BalanceFlat, IntegratedArmorModifer and DifDifficultyScale%.
DifficultyScale looks easy to understand - it depends of difficulty we select. It can be >0 if it applies to enemy troops (to make them stronger) or <0 if it applies to player's group (to make heroes take more damage) or to all of units in fight (makes fights go faster = harder to react on situations). It's OK.
But what are BalanceFlat and IntegratedArmorModifer? What can be "balaced"?
And what is IntegratedArmorModifer? "hiden" armor for unit or just a buff or something else?

Re: Just how much is 100 armor?

PostPosted: Fri Nov 01, 2013 8:47 am
by Nite
% of absorption :
Code: Select all
(Armor / ("real" armor / ("real" armor + absorption constant))) x100

is equal to
Code: Select all
Armor * 100 * (1 + AbsorptionConstant/"Real"Armor)

So, the higher the armor and AbsorptionConstant - the higher damage reduction. The higher "Real"Armor - the lesser damage reduction (Sounds strange).

What's the armor and "real" armor are? Which one of them is calculated by previous formula? ((Sheet armor + Balance flat + Integrated armor modifer)x(100+Armor modifier in % + Difficulty scale) / 100)

And there are too many unclear variables: Balance flat (what needs to be balanced in formula? Is it constant? Maybe =50?), Integrated armor modifer ("hiden" stat for unit or constant modifier for every calculation?). Absorption Constant is unclear too, if it's value =0 then "real"armor does nothing in calculations.

Re: Just how much is 100 armor?

PostPosted: Mon Nov 04, 2013 8:39 am
by Izno
To be honest, I have no idea how it works exactly..

I'll try to have to send the Lead Developper your way if he has a moment ;)

Re: Just how much is 100 armor?

PostPosted: Tue Nov 05, 2013 3:12 pm
by Nite
sorry for 2x post, they just doesn't appear after posting, so i right it again -____-