- Posts: 2
- Joined: Mon Dec 09, 2013 2:39 pm
Hi,
Preamble:
I like turn based party crpg .
I'm from the old school Baldur's Gate & Co.
And I prefer to spend game time to deal with challenges and battles increasingly complex, using the best skills of my party, rather than getting lost among thousands of unnecessary (and often boring) dialogues.
That said,
According to me Aarklash is well done. And it has some great potential. Congratulations to its creators.
The strengths are definitely:
- The management of the battles. Nothing to say. Perfect.
- The modern and well made graphics.
The weak points are:
- Very few slots for weapons and armor. Too few.
- Few spells and abilities .
- The lack of interaction with NPCs , especially with vendors.
- The game is story driven...
Tips for the future:
- Allow more freedom to the player. Giving the player the ability to move freely around the world to Aarklash researching their quest. Maybe with a program of self –generation quests with random mobs and drop.
- Create a game less story driven and more freedom of action.
- More weapons and armor slots with graphic interventions on pg according to weapons / armor worn .
- More heroes. Even classical (D&D docet) .
I really hope that Aarklash can grow and mature in the future by bringing back the spirit of games like Icewind Dale with renewed graphics and ideas.
Preamble:
I like turn based party crpg .
I'm from the old school Baldur's Gate & Co.
And I prefer to spend game time to deal with challenges and battles increasingly complex, using the best skills of my party, rather than getting lost among thousands of unnecessary (and often boring) dialogues.
That said,
According to me Aarklash is well done. And it has some great potential. Congratulations to its creators.
The strengths are definitely:
- The management of the battles. Nothing to say. Perfect.
- The modern and well made graphics.
The weak points are:
- Very few slots for weapons and armor. Too few.
- Few spells and abilities .
- The lack of interaction with NPCs , especially with vendors.
- The game is story driven...
Tips for the future:
- Allow more freedom to the player. Giving the player the ability to move freely around the world to Aarklash researching their quest. Maybe with a program of self –generation quests with random mobs and drop.
- Create a game less story driven and more freedom of action.
- More weapons and armor slots with graphic interventions on pg according to weapons / armor worn .
- More heroes. Even classical (D&D docet) .
I really hope that Aarklash can grow and mature in the future by bringing back the spirit of games like Icewind Dale with renewed graphics and ideas.